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’’’First-Born Lumpy Business Men’’’

’’’Size/Type: ’’’Huge Ooze (Cold, Fire, Cold)

’’’Hit Dice: ’’’4d10+24 (46 hp)

’’’Initiative: ‘’’-1

’’’Speed: ‘’’??

’’’Armor Class: ’’’14, touch 7, flat-footed 15 (-2 size, -1 dex, +7 natural)

’’’Base Attack/Grapple: ’’’+3/+15

’’’Attack: ‘’’?? 5 str-based / ?? 0 dex-based (3d64)

’’’Full Attack: ’’’+5

’’’Space/Reach: ’’’15 ft./10 ft.

’’’Special Attacks: ‘’’??

’’’Special Qualities: ‘’’??

’’’Saves: ’’’Fort +7, Ref 0, Will 0

’’’Abilities: ’’’Str 18, Dex 8, Con 22, Int —, Wis 9, Cha 16

’’’Skills: ’’’none

’’’Feats: ’’’none

’’’Enviroment: ‘’’??

’’’Organization: ‘’’??

’’’Challange Rating: ‘’’??

’’’Treasure: ‘’’??

’’’Alignment: ‘’’??

’’’Advancement: ‘’’?? ’’’Favored Class: ‘’’??

’’’Level Adjustment: ’’’—

Type Info
Ooze
An ooze is an amorphous or mutable creature, usually mindless.
Traits
An ooze possesses the following traits (unless otherwise noted in a creature’s entry).

Mindless: No Intelligence score, and immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). Blind (but have the blindsight special quality), with immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. Immunity to poison, sleep effects, paralysis, polymorph, and stunning. Some oozes have the ability to deal acid damage to objects. In such a case, the amount of damage is equal to 10 + ½ ooze’s HD + ooze’s Con modifier per full round of contact. Not subject to critical hits or flanking. Proficient with its natural weapons only. Proficient with no armor. Oozes eat and breathe, but do not sleep.

Subtype Info
Cold
A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.

Fire
A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.

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